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So I'm trying to decide what to do for the 0.23 release. We decide before
that physics would be the milestone, so we're getting close to being able
to start working on the release.
The thing is, the full release process is quite time consuming. It
involves updating documentation, building binary packages, and lots of
other stuff. I wonder if, for 0.23, it would be alright to skip some of
that to get the release out faster. So 0.23 would probably basically be
just a source tarball and a Windows installer for the binary.
Any really terrible errors would be fixed by a 0.23.x release, otherwise
work would start immediately on 0.24 which will hopefully be the
"breakout" release where we have the critical mass of features -- physics,
vrml support and/or some really interesting world content hosted on
interreality.org, and possibly scripting.
Perhaps we need to do a bit more release planning (although such schedules
rarely reflect the real world)? In any event, I'd like to try and nail
down specific milestones so that we can make more frequent releases.
[ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation Internet Communication][ http://interreality.org ]
[ http://interreality.org/~tetron ][ pgpkey: pgpkeys.mit.edu 18C21DF7 ]
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