Hi Pete or Reed,

I ?

Stay well.

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On Thu, 2008-08-14 at 14:53 -0400, Malx wrote:
> Posted at: http://interreality.org/phorum/read.php?2,286,286#msg-286
> Malx wrote:
> 
> Hello!
> 
> I have seen this project a while ago and still it hard to grasp :)
> Sorry if I miss the point.
> 
> Do you know the language:
> http://www.iolanguage.com/
> http://www.quag.geek.nz/io/getting-started/
> 
>  It is very small and easily embeddable language. It is Object oriented but 
> very simple. It has no classes, but only objects (same as JS). And instead of 
> methods it has messages ( File.open() is actually "send message 'open(param)' 
> to object File). All things there are objects - numbers, base library, key 
> words - they are just ordinary objects.
> 
>  So why I mention it?
> 
> 
>  Why not to build VOS on top of existing language implementation? :)))
> 
> 
> 
>  Instead of scripting bindings - you get whole language for scripting.
>  Instead of recreating object environment - you just use existing one.
>  Instead of hard way of creating all object in C++ you could use most of 
> scripting language and implement base library objects in C/C++ and embed them 
> as IO objects.
> This will help newcomers a lot - just write scripts to make content.
> 
> http://www.quag.geek.nz/io/visual/
>  (could you draw something like this for VOS? ;)
> 
>  It will simplify thing alot.
> 
>  If you think that it is not possible in internet environment I will not 
> agree. Simple example - if you try to reference non existing object that will 
> not end you program. It will load that object from file instead and program 
> just continues. Same way it could import remote object from external server 
> or deliver a message to it (this part needs to be done :) ).
> 
>  Malx
> 
> 
> _______________________________________________
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> vos-d@interreality.org
> http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d


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