Posted at: http://interreality.org/phorum/read.php?2,291,292#msg-292 reed wrote:
Can you explain a bit more what you mean? Do you mean to apply the "shader program" concept to any VOS property? And if that shader happens to be a GPU program, then run it on the GPU? I'd represent the shader as a Vobject, and point it at any other property as its input and outputs. Then you can use the UI to arrange and hook them up, chain them, etc. I asked you about something related a while ago but forget the specific context: could we use VOS as an interface between the CPU world and the GPU world, by moving property data back and forth as it changed, and more generally, by using VOS messages to send events/signals back and forth? Reed _______________________________________________ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d