> ...But it didn't really affect his main point, as > he was talking about stories accessible to the masses, and to large > groups at once; since most people probably aren't interested in doing > real roleplaying, the audience for RPG-like interactive games may be > small, and handling a large group is very difficult. Did he explain why he was aiming at 'large groups at once' as opposed to a large number of (non-connected) small groups? Zell
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- Re: Graphics Lunch at Stanford Miriam English
- Re: Graphics Lunch at Stanford Jed Hartman
- Re: Graphics Lunch at Stanford Par Winzell
- Re: Graphics Lunch at Stanford Par Winzell
- Re: Graphics Lunch at Stanford Miriam English