> ...But it didn't really affect his main point, as 
 > he was talking about stories accessible to the masses, and to large 
 > groups at once; since most people probably aren't interested in doing 
 > real roleplaying, the audience for RPG-like interactive games may be 
 > small, and handling a large group is very difficult.

Did he explain why he was aiming at 'large groups at once' as opposed
to a large number of (non-connected) small groups?

Zell

Reply via email to