Tony Lambregts
Sun, 30 Jun 2002 17:56:24 -0700
Ian D. Stewart wrote: >After further research, it looks as if the lock-up in Baldur's Gate is being >triggered by an unsupported API Call. > >Here is the pertinent error message from Wine: > > fixme:ddraw:DIB_DirectDrawSurface_Blt dwFlags DDBLT_WAIT and/or DDBLT_ASYNC: >can't handle right now. > >This fixme is only encountered during game 'movies' (including resting and >death scenes). > >I have a full logfile if anyone is interested. > > > > I am inclined to think that what is causing Baldur's Gate is not this but something else. The way that DDBLT_WAIT and DDBLT_ASYNC are handled is unlikely to cause a crash. However in order to determine if it is related I would be interested in the last 1000 lines of the trace. (for now).
Tony Lambregts