wine-devel  

Re: Bug #829 triggers lock-up in Baldur's Gate

Tony Lambregts
Sun, 30 Jun 2002 17:56:24 -0700

Ian D. Stewart wrote:

>After further research, it looks as if the lock-up in Baldur's Gate is being 
>triggered by an unsupported API Call.
>
>Here is the pertinent error message from Wine:
>
>       fixme:ddraw:DIB_DirectDrawSurface_Blt dwFlags DDBLT_WAIT and/or DDBLT_ASYNC: 
>can't handle right now.
>
>This fixme is only encountered during game 'movies' (including resting and 
>death scenes).
>
>I have a full logfile if anyone is interested.
>
>
>  
>
I am inclined to think that what is causing Baldur's Gate is not this 
but something else.  The way that DDBLT_WAIT and DDBLT_ASYNC are handled 
is unlikely to cause a crash. However in order to determine if it is 
related I would be interested in the last 1000 lines of the trace. (for 
now).  


Tony Lambregts