Hi Victor,

>I have tried build-macosx.sh from ZeroBrane (luarocks dont have wxlua,
> luaDist not woking for me, so I liked to see that)
> first ./build-macosx.sh lua jit
> then ./build-macosx.sh wxlua and getting the same error about not finding
> _luaopen_bit32
>
> forgot to say that in the middle ./build-macosx.sh wxwidgets

Right, as I said, I don't build wxlua against luajit; so, in my case
it's something like this:

./build-macosx.sh lua wxwidgets wxlua
./build-macosx.sh lua jit

John, while we are on the subject of bit32, I think it needs to be
cleaned in/from wxlua: first of all, you seem to have several
implementations of bit module (bitlib in wxlstate.cpp and bit32 in
lbitlib.c with different implementations); second, there is a problem
with bit.bnot that does incorrect calculations using the latest LuaJIT
(but the problem seems to be with wxlua implementation). See this
commit for details:
https://github.com/pkulchenko/ZeroBraneStudio/commit/64b14f4005e86a7cdb05dc9a53c64dc3c6c6180f

Paul.

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