xmame  

Re: use of tar.gz to compress the roms

Brian Hall
Mon, 27 Nov 2000 21:04:53 -0800

OK, so a big tarball would have a lot of overhead; how about xmame just 
supporting the individual game rom "groups" being bzip2-ed vice 
gzipped? This should be a minor source code change, or is it already an 
option? As far a wasted space by having many small archives, my 
suggestion there would be to use a filesystem that handles that well, 
like reiserfs.

One small problem with this, from the user point of view: this would 
hurt cross platform use of the roms. For example, Win32 mame would not 
be able to open them, I suppose.

I still think it should be an option if someone wants to save the space 
(using bzip2 vice gzip, I mean).

On Monday 27 November 2000 11:28 pm, you wrote:
> > About the saved space, I think that gz compress about 30% more than
> > zip,
>
> I think this figure is a little out there. If I compress with maximum
> compression using zip, and maximum compression using gzip, I get
> about 5-10% (tops) savings. It is, however, standardised across
> platforms..
>
> > and bz2 about 20-30% more than gz.
>
> This, however, is no lie. Bzip2 is the bomb. I get a minimum of like
> 10-15% over gzip every time I compress something with bzip2. Not
> everyone has bzip2, although the support couldn't hurt.
>
> > And the gz and bzip2 are open formats. The zip not.
>
> Being an open source freak, I'll go with this one too. Hooray for
> source code!
>
> just a few cents for me to add in.

-- 

http://www.bigfoot.com/~brihall
Linux Consultant

Blessed are the censors; they shall inhibit the earth.

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