xmame  

Re: GL, SDL, and DGA questions

Tadeusz Szczyrba
Fri, 08 Dec 2000 18:39:04 -0800

On Fri, Dec 08, 2000 at 04:45:04AM -0500, [EMAIL PROTECTED] wrote:
scholnik> I had been using SDL with Patrice Mandin's fullscreen patches (which
scholnik> seem to be broken by b10) in 16bpp mode.  But in 24/32bpp mode it gets
scholnik> really hosed - looks like an alignment/wordlength problem.  Any
scholnik> thoughts before I'm forced to read up on SDL?

SDL driver in my first version supported only 8-bit paletted graphics games, and 
the first allocated surface (this one, on which the internal bitmap is displayed)
has 8 bit depth and all the blit was made via SDL...

So - send to the list (or to my mailbox):

0) Output from xmame runtime, compiled with SDL_DEBUG defined (define it in CFLAGS
and recompile SDL.o and xmame.SDL).
1) SDL version.
2) Xmame version.
3) _exact_ romset name.

Thanks & regards

        TreV__
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