oliverst
Wed, 20 Sep 2006 06:50:13 -0700
>I fully agree, unfortunatly Arbee doesn't want effect support in SDLMAME >(he really doesn't!) actually I think he doesn't want any features which >would extend sdlmame beyond the official mame under windows >capabilities, I however would like to see atleast support for some >effects, even with opengl filtering pacman really looks better with >scale2x scaling. > >So if we want an xmame / sdlmame with effect support we must fork, maybe >Arbee is willing to step down as an sdlmame maintainer to make way for a > new sdlmame based project under the xmame umbrella, because AFAIK >sdlmame was born out of necessity (Arbee and OG are mamedevs using a non >windows OS). Maybe we will need todo a small fork (IOW keep as close to >sdlmame as possible, but add some functionailty) maybe we merge by >adding a few wel placed ifdefs to the main sdlmame sources giving us the >nescesarry hooks into the sdlmame code and doing the rest in different >files (if you take a look at my scale2x patch you'll see that most of it >is in new files). > >IOW we just have to wait and see, the first steps in "merging" xmame and >sdlmame would be: >1) The xmame maintainer (Laurent Desnogues) (and community) decide to \ > go the SDL route instead of the Xlib route. >2) Laurent contacts Arbee about his intention and starts discussing > howto collaborate with sdlmame. > I would rather not see any xmame or SDLMAME at all, but rather having SDL and multi-platform support as part of the official MAME. Also transforming SDLMAME into xmame would be bad, because SDLMAME is not limited to X-based platforms, but also works on windows. _______________________________________________ Xmame mailing list Xmame@toybox.twisted.org.uk http://toybox.twisted.org.uk/mailman/listinfo/xmame