xmame  

AW: Re: [Xmame] mame 0108u4 with effects for X

oliverst
Wed, 20 Sep 2006 06:50:13 -0700

>I fully agree, unfortunatly Arbee doesn't want effect support in SDLMAME 
>(he really doesn't!) actually I think he doesn't want any features which 
>would extend sdlmame beyond the official mame under windows 
>capabilities, I however would like to see atleast support for some 
>effects, even with opengl filtering pacman really looks better with 
>scale2x scaling.
>
>So if we want an xmame / sdlmame with effect support we must fork, maybe 
>Arbee is willing to step down as an sdlmame maintainer to make way for a 
>  new sdlmame based project under the xmame umbrella, because AFAIK 
>sdlmame was born out of necessity (Arbee and OG are mamedevs using a non 
>windows OS). Maybe we will need todo a small fork (IOW keep as close to 
>sdlmame as possible, but add some functionailty) maybe we merge by 
>adding a few wel placed ifdefs to the main sdlmame sources giving us the 
>nescesarry hooks into the sdlmame code and doing the rest in different 
>files (if you take a look at my scale2x patch you'll see that most of it 
>is in new files).
>
>IOW we just have to wait and see, the first steps in "merging" xmame and 
>sdlmame would be:
>1) The xmame maintainer (Laurent Desnogues) (and community) decide to \
>    go the SDL route instead of the Xlib route.
>2) Laurent contacts Arbee about his intention and starts discussing
>    howto collaborate with sdlmame.
>

I would rather not see any xmame or SDLMAME at all, but rather having SDL and 
multi-platform support as part of the official MAME.

Also transforming SDLMAME into xmame would be bad, because SDLMAME is not 
limited to X-based platforms, but also works on windows.

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