Sven Gothel
Tue, 22 May 2007 18:13:32 -0700
SDLMAME support for kxmame .. have fun. Ja ja .. I know .. ;-) But I took a first look into SDLMAME, and actually I don't see a point in moving anything back to xmame .. Hmm ... I would prefere having SDLMAME in the MESS repository .. Any ideas ? Cheers, Sven +++ SDLMAME patch #4 (final) http://sourceforge.net/tracker/?group_id=145736&atid=762948 http://www.jausoft.ca/Files/GLMame/kxmame-2.0-cvs_sdlmame.diff +++ 2007-05-22 Sven Gothel SDLMAME patch plus misc. - Enable SDLMAME as an executable. - Adding rom attributes (list,listxml) for mame 0.115: - display, display.type vector, rotation, .. - io.cpp implements 'audit_rom' now, reused within pref.cpp - quick_check performs a single rom audit now, if the rom is available. - if gamelist is missing, using gameAudit() dialog in startup, to audit all games. - games.ini and gamelist will be saved in case of a change. - kxmame.refresh does no more force all rom's to be checked. - Now, Working/Non-Working/Available works ;-) -- health & wealth [EMAIL PROTECTED] ; www : http://www.jausoft.ca ; pgp: http://www.jausoft.ca/gpg/ land : +1 (780) 637 3842 ; cell: +1 (780) 952 4481 Timezone MST: EST-2, UTC-7, CET-8 ; MDT: EDT-2, UTC-6, CEDT-8 _______________________________________________ Xmame mailing list Xmame@toybox.twisted.org.uk http://toybox.twisted.org.uk/mailman/listinfo/xmame