Sven Gothel
Fri, 01 Jun 2007 04:36:43 -0700
FYI ..
2007-05-31 sdlmame0115u3_glpatch02.diff sgothel patch 02
- Fixing GLSL ixd16 mode:
Ooops, beside puckman, there are games with a totalcolor > textmaxsize ;-)
Arranging the color table in 2D.
Tested with many different games/palette size, i.e.
34, 256, 514, 2306, 4098, 16386, 32770, 49666, 65536 ;-)
(they all include the 2 UI pens)
- Safer texture allocation:
Checking availability of texture size before each creation.
http://www.jausoft.ca/Files/GLMame/
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