Hi Chris, > The antialiased case is handled in super.validatePipe() (in the SurfaceData > base class), which in turn calls getMaskFill(). We override getMaskFill() > in OGLSurfaceData so that it calls OGLPaints.isValid() to determine whether > the given paint can be accelerated in the antialiased case. If the paint > can't be accelerated by OGL, we return null to indicate that validatePipe() > should use a more general/slower path for rendering the paint via MaskBlit. Ah yes there it is. Somehow I overlooked that.
> Does this help? Yes, thanks a lot - it works now as intended :) Thanks a lot, Clemens
