Use which?  The stroking code or the rendering code?

I believe that the way I set it up was that Pisces replaced both the stroke widening/dashing code and the AA renderer - both were parts that we relied on Ductus for. But, the widening code would talk to one of our other existing rasterizers for non-AA. Look at LoopPipe.draw(sg2d, s). It (eventually) calls RenderEngine.strokeTo() directed at a SpanShapeIterator...

                        ...jim

On 9/2/2010 3:20 PM, Denis Lila wrote:
Do we use Pisces for non-AA?  Pisces should clock in slower for AA than
non-AA, but I think we use one of the other pipes (not Ductus) for
non-AA and maybe it just isn't as good as Pisces?

We definitely use it for non-AA.
I traced it.

Denis.

----- "Jim Graham"<james.gra...@oracle.com>  wrote:

On 9/2/2010 2:43 PM, Denis Lila wrote:
Actually, I had a question about the test I wrote which takes 20
seconds. When
I turned antialiasing on, the test dropped from 20 seconds to 2.5.
This is very
puzzling, since antialiasing is a generalization of non-antialiased
rendering
(a generalization where we pretend there are 64 times more pixels
than there
actually are). Of course, the paths followed after pisces for AA and
non-AA are
completely different, but whatever came after pisces in the non-AA
case would
have the same input as Renderer has in the AA case (input gotten
from Stroker).
Can you take a guess as to what was causing such a large
difference?



I think Pisces was integrated only as a Ductus replacement which means

it was used only for AA, but check if I'm mistaken...

                        ...jim

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