This looks good. OpenGL and D3D punt under the same circumstances...
...jim
On 9/18/2012 1:16 AM, Clemens Eisserer wrote:
Hello,
Please review my fix for bug 7188093, located at:
http://cr.openjdk.java.net/~ceisserer/7188093/webrev.01/
Billinear interpolation is the highest quality interpolation supported
by xrender, so the xrender-pipeline has to fall back software loops in
case bicubic interpolation is requested.
Nimbus only uses billinear interpolation, however I have no idea how
much this affects other real-world applications out there.
Thank you in advance, Clemens