Hello Pankaj

The changes look fine to me. 
The back buffer -BufferedImage here is scaled and Graphics2D corresponding to 
the back buffer is appropriately transformed.

Just a minor correction. Doesn't require another webrev:
. Kindly edit multi-line comments at Line: 254 to reflect the coding guideline
/*
 * Start of multi-line comments
 */

Thanks
Have a good day

Prahalad
 
-----Original Message-----
From: Sergey Bylokhov 
Sent: Wednesday, November 08, 2017 2:04 AM
To: Pankaj Bansal; Philip Race; Prem Balakrishnan
Cc: 2d-dev@openjdk.java.net; swing-...@openjdk.java.net
Subject: Re: [OpenJDK 2D-Dev] [10] Review Request JDK - 8164811 : [hidpi]Tests 
fail with OpenGL Rendering

Looks fine, thank you!

On 07/11/2017 05:09, Pankaj Bansal wrote:
> Hi Sergey,
> 
> << One more thing which can improve the fix is to add "uiScale > 1.0" as an 
> additional @run step to the tests, so these tests will fail before the fix 
> even on common lowdpi(100%) systems.
> I have updated the webrev for the changes.
> 
> I will like to point out that, there are 9 test cases mentioned in the bug. 
> But only 5 fail without fix.  4 tests pass because of following reasons.
> 
> 1. SetShapeAndClickSwing.java,  TranslucentJComboBox.java,  
> TranslucentWindowClickSwing.java These tests don’t use the 
> TranslucentWindowPainter as in these tests, the PerPixelTransparency which 
> means the alpha of the window is set 1.0. Instead these tests change the 
> window Opacity which is handled differently. So in these tests are scaled 
> properly and don’t fail without the fix.
> 
> 2.  PerPixelTranslucentSwing.java
> This test passes as there is a problem in the way test is written. It is 
> trying to check the transparency of window by comparing the robot picked 
> color with Foreground color. But with HIDPI, the color value is picked from 
> wrong location, but still the test passes as the picked value is not equal to 
> the Foreground color. So we should check the color value with Background 
> color. I was not very sure if I should fix this in this webrev, so I have 
> created a separate issue for this. 
> https://bugs.openjdk.java.net/browse/JDK-8190861. I will fix this test 
> differently.
> 
> So I have added the additional @run with uiScale in 5 tests that fail 
> without fix and PerPixelTranslucentSwing.java as this is a test 
> problem and this test fails when corrected
> 
> Webrev:
> http://cr.openjdk.java.net/~pbansal/8164811/webrev.03/
> 
> 
> Regards,
> Pankaj Bansal
> 
> 
> -----Original Message-----
> From: Sergey Bylokhov
> Sent: Tuesday, November 7, 2017 1:45 PM
> To: Pankaj Bansal; Philip Race; Prem Balakrishnan
> Cc: swing-...@openjdk.java.net; 2d-dev@openjdk.java.net
> Subject: Re: [OpenJDK 2D-Dev] [10] Review Request JDK - 8164811 : 
> [hidpi]Tests fail with OpenGL Rendering
> 
> Thanks for clarification. Looks fine.
> One more thing which can improve the fix is to add "uiScale > 1.0" as an 
> additional @run step to the tests, so these tests will fail before the fix 
> even on common lowdpi(100%) systems.
> 
> On 06/11/2017 23:20, Pankaj Bansal wrote:
>> I am assuming you are talking about changes in UpdateWindow function in 
>> TranslucentPainter.
>> I think it is doing exactly what was happening before the fix. It called 
>> getBackBuffers and saved it in bb initially and then,  If the update fails, 
>> "done" will be false and it was calling getBackBuffers (true) to save the 
>> buffer in bb everytime. So it was calling getBackBuffers() everytime the 
>> update fails. Also the createBackBuffers function is creating backbuffer 
>> only once and then just returning it if the width and height remains same. 
>> So when I call update(getBackBuffers(false)), it will just return the 
>> backBuffers, not create it. So this change has added a call to 
>> getBackBuffers, but without it, I will have to add a check to see if the 
>> Image is BufferedImage or VolatileImage to decide to transform the Graphics 
>> or not.


--
Best regards, Sergey.

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