Hi Jay,

> 1) When we call Graphics2D.setColor() it uses ArgbPre PixelConverter based on 
> SurfaceData(here it is XRenderPixMap ArgbPre surface) and converts the color 
> to pre-multiplied values.

Thanks a lot for identifying the issue and working on it.
The fix itself looks fine and low-risk.

Thanks again, Clemens

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