I think all the dudes who know the technicals and still suck, should
just become "engineers" and bring in a "producer" with creative ideas
who didn't have to be concerned at all with the technicalities. That
would sort all this out and then creative people would never be tempted
to overproduce because they wouldn't know how to work the gear. Oh wait!
That's how it used to work since like, forever. And crap was still the
overwhelming outcome. Oh well. There's no hope for music. There never
was. Idiots will win on sheer numbers. Give up. Die.

K
mwnb

-----Original Message-----
From: skept [mailto:[EMAIL PROTECTED] 
Sent: Thursday, August 31, 2006 5:18 PM
To: [email protected]
Subject: (313) re: production

seems like some of you are blaming the bad computer generated music on 
producers having ridiculous amounts of vst effects and instruments which

causes them to over use them and not even take the time to learn them 
and use them to their fullest capabilities. as opposed to a studio where

one would spend a lot of money on one thing and learn every last little 
detail about it, produce the greatest sounds it could etc. first off i 
agree with that completely. but it's not like the people who have every 
vst effect and instrument in existence are buying them. so the problem 
with the bad computer generated music is software piracy not the 
computer itself. software is expensive just like hardware (maybe not 
completely comparable price ranges). if people bought every piece of 
software they use i am assuming they would devote a lot more time to 
mastering it and would have less distractions from other "toys" causing 
better computer music to be produced.

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