I think all the dudes who know the technicals and still suck, should just become "engineers" and bring in a "producer" with creative ideas who didn't have to be concerned at all with the technicalities. That would sort all this out and then creative people would never be tempted to overproduce because they wouldn't know how to work the gear. Oh wait! That's how it used to work since like, forever. And crap was still the overwhelming outcome. Oh well. There's no hope for music. There never was. Idiots will win on sheer numbers. Give up. Die.
K mwnb -----Original Message----- From: skept [mailto:[EMAIL PROTECTED] Sent: Thursday, August 31, 2006 5:18 PM To: [email protected] Subject: (313) re: production seems like some of you are blaming the bad computer generated music on producers having ridiculous amounts of vst effects and instruments which causes them to over use them and not even take the time to learn them and use them to their fullest capabilities. as opposed to a studio where one would spend a lot of money on one thing and learn every last little detail about it, produce the greatest sounds it could etc. first off i agree with that completely. but it's not like the people who have every vst effect and instrument in existence are buying them. so the problem with the bad computer generated music is software piracy not the computer itself. software is expensive just like hardware (maybe not completely comparable price ranges). if people bought every piece of software they use i am assuming they would devote a lot more time to mastering it and would have less distractions from other "toys" causing better computer music to be produced.
