On Sep 2, 2016, at 1:36 PM, Brian Young wrote: > I also want to thank Brent and Ed for putting so much effort in to making a > active, growing, online usergroup. Plus, thank you for inviting 4D to to > participate. (including the 'hey 4D' hot seat) > > You should watch the entire meeting. It's is worth the time. But, if you > would like a direct link to skip the technical difficulties, you can jump to > here:
I agree with Brian and David. I was at the Thomas Maul 4D Method presentation. Is that the right way to say I was watching on Google Hangout? Thomas gave a great presentation with a lot of detail, and examples. Everyone should see it and you will learn something new. I asked a question about advice on how to use the new preemptive system and rewriting old code to use the new stuff. The surprising answer from Thomas was that he had done this for a project and would advise to not go rewrite old code. If it is running now and working, don’t go rewrite it. Leave it alone. He did and it introduced bugs that didn’t exist in the old code that was working just fine that he then had to go track down and fix. His advice is you are better off using the new v16 stuff for new things you need to implement, or to redo something that you need to speed up. Also another bit of info is on the new v16 data cache system that was announced in April at 4D Summit 2016 in Portland. I asked if it would be available in a v15R version before v16. Answer was it’s not ready yet. They had hoped it would be done and ready to be released in v16.0, but they have found a few issues that need to be fixed. So no new v16 cache system in v15R versions and probably not in v16.0. But it will be released some time during v16’s life. No need to rush in getting the new cache system out. The current one is working just fine. Better to make the new version rock solid first and then release it. I think that’s the right approach. Tim ******************************************** Tim Nevels Innovative Solutions 785-749-3444 [email protected] ******************************************** ********************************************************************** 4D Internet Users Group (4D iNUG) FAQ: http://lists.4d.com/faqnug.html Archive: http://lists.4d.com/archives.html Options: http://lists.4d.com/mailman/options/4d_tech Unsub: mailto:[email protected] **********************************************************************

