On Sat, Oct 1, 2016 at 6:39 PM, Lee Hinde <[email protected]> wrote:
> > On Oct 1, 2016, at 3:07 PM, Keith Goebel <[email protected]> wrote: > > > > Several people have said that passing a 4D object as a parameter is easy > to debug. > > Using 4D v15.2, I think I must be missing some new feature of 4D as I > don’t understand how you can easily trace and/or debug an object when > > - only the first small part of the object is visible in the debugger? > > You can see all of the object. In the Debugger you just expand the > variable. > That's my experience, as well. I use mostly locals for objects (or just dynamic variables) so the variable is visible the top debuggers panes and, if I the expand icon for the variable, the content of the object is completely displayed. In addition, the object content can be modified in the debugger. It's *very* handy. > > - a Design search cannot show the methods flow that use a particular > parameter? > > I’m not sure what you’re describing here. I think Keith is looking for some way to determining where the Object is used. Can't be sure… -- Douglas von Roeder 949-336-2902 ********************************************************************** 4D Internet Users Group (4D iNUG) FAQ: http://lists.4d.com/faqnug.html Archive: http://lists.4d.com/archives.html Options: http://lists.4d.com/mailman/options/4d_tech Unsub: mailto:[email protected] **********************************************************************

