If anyone is still thinking about designs to propose to 4D regarding static
variables, one approach could be to add a class of methods like COMPILER_
methods. Say STATIC_. Similar idea:

-- Start with the word Static, or have a method attribute.
-- Declare *and* populate variables.
-- Compilers scans and finds these methods.
-- Any other assignment to these variables is a compiler error.
-- Compile builds the static assignment into the compiled code.
-- 4D initializes static values prior to On Startup.
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