David, Peter Hay uses a nifty method of appending a type indicator onto the property name.
So you instead of OB SET ARRAY($MyObject_o; "My Array" ; $MyBooleanArray_ab) OBW_SetArray ($MyObject_o; "My Array" ; ->$MyBooleanArray_ab) Within OBW_SetArray you determine the type of the array and append _ab to the proper name When you use OBW_GetArray ($MyObject_o; "My Array") it looks for a property name that matches "My Array" and then appends the the _ab before retrieving it. Another alternative would be something like this: OB_SetText ($MyObject_o; "My Text"; "Hello World") Internally you would save "My Text.Value" i.e. "Hello World" and "My Text.Type" i.e. Is text For the array example above you could save: "My Array.value", "My Array.type", "My Array.selected" (if you needed to know the selected element. Regards, Wayne Wayne Stewart about.me/waynestewart On 11 January 2017 at 17:13, David Adams <[email protected]> wrote: > P.S. I just tried some snazzy magic trying to pre-coerce all arrays into > object arrays and setting them like that. If you use OB Stringify array, > you get a single quoted text block holding an 'array'. It looks like an > array as JSON, but since it's quoted it's a text value. Trying coerce that > into an object array with JSON PARSE ARRAY gets you garbage. I only tried > with longint and Boolean arrays. The longint array converted to the right > number of array elements, but with garbage. The Boolean converted to a > single value rather than all of the elements. So, this is clearly now what > the commands are intended for...The docs aren't that clear to me, it looked > like they commands might be abel to turn anything into an 'object', but > they don't. > > So, what about John's idea of storing type data in the object? I guess you > would: > > * Wrap the OB SET/Get array calls. > > * Put each array into a nested object containing a simple type description > value and whatever array you want. > > Is anyone doing this? I can see it. At least any object following these > rules would be generically readable. > > Thanks for any thoughts. > ********************************************************************** > 4D Internet Users Group (4D iNUG) > FAQ: http://lists.4d.com/faqnug.html > Archive: http://lists.4d.com/archives.html > Options: http://lists.4d.com/mailman/options/4d_tech > Unsub: mailto:[email protected] > ********************************************************************** ********************************************************************** 4D Internet Users Group (4D iNUG) FAQ: http://lists.4d.com/faqnug.html Archive: http://lists.4d.com/archives.html Options: http://lists.4d.com/mailman/options/4d_tech Unsub: mailto:[email protected] **********************************************************************

