Hi Arnaud, > On Jan 11, 2017, at 4:42 PM, Arnaud de Montard <[email protected]> wrote: > > Hi John, > true, very often I would scratch my head: "is it called? where?"… until > Vincent de Lachaux saved my hair by showing a nice use of 'Method called on > error' on 4dbb. Shortly, the method embeds its own error handler: simple, > modular, beautiful. > Example:
That is interesting. Historically, 4D has been very picky about return values. For example, you would get an error if you tried to execute a method in the design environment that had $0 since the return value was not consumed. I think this went away in version 14 or 15. But it still does not help with the most needed case: EXECUTE METHOD. Thanks, John DeSoi, Ph.D. ********************************************************************** 4D Internet Users Group (4D iNUG) FAQ: http://lists.4d.com/faqnug.html Archive: http://lists.4d.com/archives.html Options: http://lists.4d.com/mailman/options/4d_tech Unsub: mailto:[email protected] **********************************************************************

