[JPR]

> On 15 Jan 2017, at 01:40, [email protected] wrote:
> 
> From: David Adams <[email protected]>

>  I managed to make it up
> to the first day of 4D's very nice world tour last year and JPR showed a
> renderer in 4D that had pixel-level responsiveness for millions of pixels.
> I assumed he was using a technique similar-if-not-identical-to the second
> one. (In which case, moving it to a WebArea + JS + Canvas would get you GPU
> acceleration.) I couldn't come to the second day, so I never did find out
> if that's how he was doing it!

Hi David,

The target was to display a map of a Data File, with a different color for each 
type of block. The Data File is built with 128-byte blocks. Because the size of 
some big datas, I had to show up to 50 million blocks, so 50 million pixels. 
The maximum number of block types is well below 256.

So I use a BMP picture, whose internal format is well described 
(https://en.wikipedia.org/wiki/BMP_file_format). I choose the simplest one 
(uncompressed, 8-bit pixels). The Pixmap is a BLOb, which has to be built in a 
particular interlaced way, for the BMP is not top-left to bottom-right. 

The pixel-level responsiveness is done simply by getting the mouse position 
(click and/or move) and calculating which one of the 50 million possibles 
pixels is below the cursor. Then, knowing the pixel number, getting the info is 
a piece of cake.

And BTW, the limit of GET HELLUVA is not 1 billion, but 2 billions, for it's a 
longint... 

My very best,

JPR
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