Tim I bow to your knowledge on this. I only go back as far as version 2.5 of 4D and in my first year of work did not have the compiler. I suspect there is little of the original David Hemmo code in the current compiler now.
> On 7 Apr 2017, at 02:34, Tim Nevels via 4D_Tech <[email protected]> wrote: > >> On Apr 6, 2017, at 7:52 PM, Lee Hinde wrote: >> >> On Apr 6, 2017, at 3:09 PM, Tim Nevels via 4D_Tech <[email protected]> >> wrote: >>> >>> I wonder whatever happened to the original 4D Compiler writer David Hemmo? >> >> David’s at Apple now. > > I wonder what group he works in. You think he’s in the group that works on > compilers, LLVM, Clang and all the super low level stuff? > >>> When he wrote 4D Compiler back in 1990 I thought he was a programming >>> god... >> >> So did ACIUS, given the original pricing. > > I don’t remember the 4D Compiler 1.0 price. Was it $999? I do remember that > you got 4D Compiler on a floppy diskette that was a key disk you could not > copy. I remember having to pass that disk around at the place I worked > whenever anyone wanted to compile and it asked for the diskette. > > Tim > > ******************************************** > Tim Nevels > Innovative Solutions > 785-749-3444 > [email protected] > ******************************************** > > ********************************************************************** > 4D Internet Users Group (4D iNUG) > FAQ: http://lists.4d.com/faqnug.html > Archive: http://lists.4d.com/archives.html > Options: http://lists.4d.com/mailman/options/4d_tech > Unsub: mailto:[email protected] > ********************************************************************** ********************************************************************** 4D Internet Users Group (4D iNUG) FAQ: http://lists.4d.com/faqnug.html Archive: http://lists.4d.com/archives.html Options: http://lists.4d.com/mailman/options/4d_tech Unsub: mailto:[email protected] **********************************************************************

