I have not read any more of this thread... I am not able to use these commands...
What should happen: - 4D should throw an error (interseptable by On Err) on the computer that caused the problem (i.e. client or server) - abort the illegal code block. SO if the error occurs inside some looping structure, it is not just the loop that is terminated, but the entire enclosing block of code. - move on to the next executable block of code is this what happens? I guess I will see as this thread progresses. On Fri, 7 Apr 2017 10:52:33 +1000, David Adams via 4D_Tech wrote: > > -- You've got a preemptive thread. > -- It can't run a variety of commands. > -- You push over some illegal code via CALL WORKER. > -- 4D's is meant to EXECUTE the cooperative (illegal) code in the > preemptive (multi-core) context. > > What happens? Not what I feared, not what I expected, not what I want, and > not what's documented. > > I'm curious what a) people thing should happen, --------------- Gas is for washing parts Alcohol is for drinkin' Nitromethane is for racing ********************************************************************** 4D Internet Users Group (4D iNUG) FAQ: http://lists.4d.com/faqnug.html Archive: http://lists.4d.com/archives.html Options: http://lists.4d.com/mailman/options/4d_tech Unsub: mailto:[email protected] **********************************************************************

