I have not read any more of this thread...
I am not able to use these commands...

What should happen:
- 4D should throw an error (interseptable by On Err) on the computer 
that caused the problem (i.e. client or server)
- abort the illegal code block. SO if the error occurs inside some 
looping structure, it is not just the loop that is terminated, but the 
entire enclosing block of code.
- move on to the next executable block of code 

is this what happens? I guess I will see as this thread progresses.
On Fri, 7 Apr 2017 10:52:33 +1000, David Adams via 4D_Tech wrote:
> 
> -- You've got a preemptive thread.
> -- It can't run a variety of commands.
> -- You push over some illegal code via CALL WORKER.
> -- 4D's is meant to EXECUTE the cooperative (illegal) code in the
> preemptive (multi-core) context.
> 
> What happens? Not what I feared, not what I expected, not what I want, and
> not what's documented.
> 
> I'm curious what a) people thing should happen,
---------------
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