Peter and Arnaud, thanks so much for your suggestions and help. I'm still a
bit mystified, but it seems to be working now. For development, I'm happy
to work all interp. for a bit, no problem. It's massively easier to develop
with components now that you have a way to trace through the component
code. And I'm a guy that's forever setting and storing error details...but
the Debugger is just so much better. (I've always been a fan of the 4D
Debugger, it's pretty darn good.)

On Thu, May 4, 2017 at 9:45 PM, Arnaud de Montard via 4D_Tech <
[email protected]> wrote:

>
> > Le 4 mai 2017 à 12:33, David Adams via 4D_Tech <[email protected]> a
> écrit :
> >
> > I'm still working away on my components and I have another remedial
> > question. I'd really like to be able to trace through a component while
> in
> > the host. Sometimes this works, sometimes I get complaints that the
> > component must be compiled.
>
> From this page:
> <http://doc.4d.com/4Dv16/4D/16.1/Component-installation-
> and-compatibility.300-3373446.en.html>
> "In general, an interpreted method can call a compiled method, but not the
> reverse,"
> From your scheme I understand that 'MessageHub' (1) component embeds calls
> to 'DaKine' and 'OBJ_Component' (2 & 3). So my guess would be you're trying
> to use 1 compiled while 2 and/or 3 are/is not.
>
>
> I often use aliases to switch during development between
> interpreted/compiled. Let's say my component is like this:
>   ../myComponentFolder/
>     myComponent.4db (Interpreted)
>     buildFolder/
>       myComponent.4dbase (Compiled)
> I create an alias from Compiled and put it in the host component folder.
> Then when needed, I use "Finder/get info/select other original" to make it
> "point on" Interpreted or Compiled.
>
> I'd like to know if there's some trick to avoid host restart each time,
> BTW…
>
> --
> Arnaud de Montard
>
>
>
> **********************************************************************
> 4D Internet Users Group (4D iNUG)
> FAQ:  http://lists.4d.com/faqnug.html
> Archive:  http://lists.4d.com/archives.html
> Options: http://lists.4d.com/mailman/options/4d_tech
> Unsub:  mailto:[email protected]
> **********************************************************************
>
**********************************************************************
4D Internet Users Group (4D iNUG)
FAQ:  http://lists.4d.com/faqnug.html
Archive:  http://lists.4d.com/archives.html
Options: http://lists.4d.com/mailman/options/4d_tech
Unsub:  mailto:[email protected]
**********************************************************************

Reply via email to