Peter and Arnaud, thanks so much for your suggestions and help. I'm still a bit mystified, but it seems to be working now. For development, I'm happy to work all interp. for a bit, no problem. It's massively easier to develop with components now that you have a way to trace through the component code. And I'm a guy that's forever setting and storing error details...but the Debugger is just so much better. (I've always been a fan of the 4D Debugger, it's pretty darn good.)
On Thu, May 4, 2017 at 9:45 PM, Arnaud de Montard via 4D_Tech < [email protected]> wrote: > > > Le 4 mai 2017 à 12:33, David Adams via 4D_Tech <[email protected]> a > écrit : > > > > I'm still working away on my components and I have another remedial > > question. I'd really like to be able to trace through a component while > in > > the host. Sometimes this works, sometimes I get complaints that the > > component must be compiled. > > From this page: > <http://doc.4d.com/4Dv16/4D/16.1/Component-installation- > and-compatibility.300-3373446.en.html> > "In general, an interpreted method can call a compiled method, but not the > reverse," > From your scheme I understand that 'MessageHub' (1) component embeds calls > to 'DaKine' and 'OBJ_Component' (2 & 3). So my guess would be you're trying > to use 1 compiled while 2 and/or 3 are/is not. > > > I often use aliases to switch during development between > interpreted/compiled. Let's say my component is like this: > ../myComponentFolder/ > myComponent.4db (Interpreted) > buildFolder/ > myComponent.4dbase (Compiled) > I create an alias from Compiled and put it in the host component folder. > Then when needed, I use "Finder/get info/select other original" to make it > "point on" Interpreted or Compiled. > > I'd like to know if there's some trick to avoid host restart each time, > BTW… > > -- > Arnaud de Montard > > > > ********************************************************************** > 4D Internet Users Group (4D iNUG) > FAQ: http://lists.4d.com/faqnug.html > Archive: http://lists.4d.com/archives.html > Options: http://lists.4d.com/mailman/options/4d_tech > Unsub: mailto:[email protected] > ********************************************************************** > ********************************************************************** 4D Internet Users Group (4D iNUG) FAQ: http://lists.4d.com/faqnug.html Archive: http://lists.4d.com/archives.html Options: http://lists.4d.com/mailman/options/4d_tech Unsub: mailto:[email protected] **********************************************************************

