Hi Chuck,

> > > If that is so easy, why does 4D itself not do this
.
> > What do you mean?
> > The apps and DMGs released by 4D are signed with our private certificate.
> > However the apps you build are not signed unless you acquire and add your 
> > certificate to the BUILD APPLICATION dialog.
.
> Perhaps I am remembering older versions, but it often asks if I want to open 
> the first time I launch
.

I think you are talking about this: https://support.apple.com/en-us/HT201940
I think the OP was talking about this: https://support.apple.com/kb/PH25088 
(also discussed here: 
https://www.howtogeek.com/205393/gatekeeper-101-why-your-mac-only-allows-apple-approved-software-by-default/)

To be clear about the signing status of 4D apps & DMG -

The apps for MacOS released on 4D.com have been signed for a long time.
Gatekeeper originally only required the app to be signed.
Gatekeeper was updated in 10.12 Sierra to have stricter rules and now requires 
the DMG to also be signed: http://kb.4d.com/assetid=77688
So we adapted and starting around Mid-December 2016 any new DMG for MacOS we 
create has also been signed. If you have a DMG for a 4D product that was 
created prior to December 2016 then it is probably not signed (this would 
include the DMG for v13.6 or 15.0 because they were released prior to 
mid-December 2016).

Hopefully this clears things up.

-Tim





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