Hi Chuck, > > > If that is so easy, why does 4D itself not do this . > > What do you mean? > > The apps and DMGs released by 4D are signed with our private certificate. > > However the apps you build are not signed unless you acquire and add your > > certificate to the BUILD APPLICATION dialog. . > Perhaps I am remembering older versions, but it often asks if I want to open > the first time I launch .
I think you are talking about this: https://support.apple.com/en-us/HT201940 I think the OP was talking about this: https://support.apple.com/kb/PH25088 (also discussed here: https://www.howtogeek.com/205393/gatekeeper-101-why-your-mac-only-allows-apple-approved-software-by-default/) To be clear about the signing status of 4D apps & DMG - The apps for MacOS released on 4D.com have been signed for a long time. Gatekeeper originally only required the app to be signed. Gatekeeper was updated in 10.12 Sierra to have stricter rules and now requires the DMG to also be signed: http://kb.4d.com/assetid=77688 So we adapted and starting around Mid-December 2016 any new DMG for MacOS we create has also been signed. If you have a DMG for a 4D product that was created prior to December 2016 then it is probably not signed (this would include the DMG for v13.6 or 15.0 because they were released prior to mid-December 2016). Hopefully this clears things up. -Tim ********************************************************************** 4D Internet Users Group (4D iNUG) FAQ: http://lists.4d.com/faqnug.html Archive: http://lists.4d.com/archives.html Options: http://lists.4d.com/mailman/options/4d_tech Unsub: mailto:[email protected] **********************************************************************

