Dave,

Along those lines, objects have made passing long parameter lists to
methods a joy. 8 parameters => 1 object with 8 attributes, optional
parameters don't have to be at the end, etc.

Another trick: create constants for object attributes of commonly used
objects, to wit:

Constants Theme: Users
Constant: USR User name attribute (notice the unique constant group name
USR, for typeahead)
Value: user_name
Constant: USR user ID attribute
Value: user_id
Constant: USR user alias attribute
Value: user_alias

This allows typeahead, eliminates typo & case bugs in object attributes
(object attributes are case sensitive). Creates lots of constants but, hey:
who's counting?

On Sat, May 27, 2017 at 6:29 PM, David Adams via 4D_Tech <
[email protected]> wrote:

> Cannon,
>
> Nice one on the hidden object array, really smart.
>
>
> > P.S. Having such an array is a bit like what is requested here, but on a
> listbox row level:
>
> >        <http://forums.4d.fr/Post/FR/19051683/2/19476923#19476923>
>
> Okay people, if you haven't given this request of Cannon's a 4 star vote
> already, please do so now. Cannon's idea is so good that my brain is
> *continuously* trying to rewrite my memories to convince me that it was my
> idea. It wasn't. But it's just so good I badly want to steal it.
>
> If you understand what the feature request would give us, then you'll have
> no problem giving it 4 stars. If it's not immediately clear to you what
> it's about, trust us - you'll love it.
>
> Right now if you want to make a really efficient, reliable and
> easy-to-extend form code manager, there's quite a bit of infrastructure to
> put in place. That means you need to understand what you need to build in
> advance and then have to put the time into doing so. With Cannon's feature
> in place, the price of admission to really excellent form code in 4D drops
> by, I don't know, a factor of 10. Or, to make it look more impressive, it
> makes coding forms take 9.0374% of the effort that it does today. (You
> *know* it must be true when a number goes out to four decimal places.)
>
> Cannon's idea is super simple: Have 4D maintain a little C_OBJECT to the
> form itself and every object on the form. Use the object name as the way to
> get at the C_OBJECT. Use it when you want, ignore it when you don't.
> [Important: 4D should allow these dictionaries to be addressed before
> objects have run their On Load scripts.]
>
> I was so proud when I thought this up ;-)  I'm doing it again!
>
> https://www.urbandictionary.com/define.php?term=kleptonesia
>
> As my ancestors said, "vote early, vote often."
>
>  Seriously, it's the best feature request of the year. Better than the 31
> character limit one, as important a that is.
>
> On Sun, May 28, 2017 at 11:08 AM, Cannon Smith via 4D_Tech <
> [email protected]> wrote:
>
> > One of my favorite new techniques is to use an object array as a hidden
> > column in a listbox array. In the old days (before v15 r something or the
> > other) I often had array based list boxes which had a bunch of hidden
> > columns to store data that I wanted to do something with when the row was
> > selected. Now I only need a single hidden column. Each element of the
> > object array can store a wealth of additional information about the row.
> > And it is really easy to extend what is stored in the object in the
> future.
> > No more adding additional columns and making sure they are updated in all
> > the right places. So nice!
> >
> > P.S. Having such an array is a bit like what is requested here, but on a
> > listbox row level:
> >
> >         <http://forums.4d.fr/Post/FR/19051683/2/19476923#19476923>
> >
> > --
> > Cannon.Smith
> > Synergy Farm Solutions Inc.
> > Hill Spring, AB Canada
> > 403-626-3236
> > <[email protected]>
> > <www.synergyfarmsolutions.com>
> >
> >
> > > On May 26, 2017, at 6:33 PM, David Adams via 4D_Tech <
> > [email protected]> wrote:
> > >
> > > In honor of National Take-a-Penny/Leave-a-Penny Day, I thought it would
> > be
> > > nice to start a thread to collect people's favorite 4D tricks and
> > keystroke
> > > combos.
> >
> > **********************************************************************
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-- 
Bob Finnerty
Exodus Software
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