Why not an interprocess array on server open connection add and then remove at end
Regards Chuck ------------------------------------------------------------------------------------------------ Chuck Miller Voice: (617) 739-0306 Informed Solutions, Inc. Fax: (617) 232-1064 mailto:miller.cjay<AT SIGN>gmail.com <http://gmail.com/> Brookline, MA 02446 USA Registered 4D Developer Providers of 4D and Sybase connectivity http://www.informed-solutions.com ------------------------------------------------------------------------------------------------ > On Jul 3, 2017, at 6:19 PM, Joaquin Mendes Castro via 4D_Tech > <[email protected]> wrote: > > As far as i have been able to learn by trial and error, the first time a > client connects to the server, it is asigned a User connection ID. This ID > is not related to the 4D user, and will not be the same if you quit and > connect again. As you said, it is more a node connecting to the server. The > good thing is that every process launched by that client has this same User > connection ID. If you develop a way of matching this ID with your [users] > table, you will be able to identify in the server who is playing on the > client side. We do this by launching an special process protected by a > semaphore which creates a record in the [current_users] table filling a > filed with the [users] id, and in the On server close connection method, > another field with the User connection ID. From then on, you just load this > record in the On server open connection (you know the User connection ID) > so you can use it to get the [users] id in triggers. ********************************************************************** 4D Internet Users Group (4D iNUG) FAQ: http://lists.4d.com/faqnug.html Archive: http://lists.4d.com/archives.html Options: http://lists.4d.com/mailman/options/4d_tech Unsub: mailto:[email protected] **********************************************************************

