Someone has thought of that, Chip: https://xkcd.com/1205/ <https://xkcd.com/1205/>
Jeremy Jeremy Roussak [email protected] > On 21 Jul 2017, at 14:47, Chip Scheide via 4D_Tech <[email protected]> > wrote: > > On Fri, 21 Jul 2017 23:01:56 +1000, David Adams via 4D_Tech wrote: >> let's take a moment to >> remember that speed only matters when things are slow. > true. > BUT... > if you have 3 ways to do something > > 1 - this works, but takes X time > 2 - this works too, take a bit more coding, but takes X/2 time > 3 - this works, takes X/n time, and takes no more additional time to > code then 2 > (where n = some number larger then or equal to 2) > > Which should you use? > > > Chip ********************************************************************** 4D Internet Users Group (4D iNUG) FAQ: http://lists.4d.com/faqnug.html Archive: http://lists.4d.com/archives.html Options: http://lists.4d.com/mailman/options/4d_tech Unsub: mailto:[email protected] **********************************************************************

