I think I would prefer that C_OBJECTs behave like all other variables. If you pass a C_OBJECT directly, you'll get a copy, or you can make a pointer of it to pass by reference. Maybe nested objects make that impractical.
-- Jeffrey Kain jeffrey.k...@gmail.com > On Jul 25, 2017, at 3:32 PM, Kirk Brooks via 4D_Tech <4d_tech@lists.4d.com> > wrote: > > Regarding not being a fan of the memory heap, and recalling I'm not the > most informed computer architecture guy, what are other approaches to > managing objects in memory? ********************************************************************** 4D Internet Users Group (4D iNUG) FAQ: http://lists.4d.com/faqnug.html Archive: http://lists.4d.com/archives.html Options: http://lists.4d.com/mailman/options/4d_tech Unsub: mailto:4d_tech-unsubscr...@lists.4d.com **********************************************************************