Yes, yes, yes, yes, yes! structs are the single biggest thing I missed when 
coming to 4D from C; and I still miss them. Objects are not a substitute, nice 
and useful though they may be.


Jeremy Roussak

> +1,000! I was fighting for structs for months over on the Forums before I
> banished myself from there. As far as I can tell, all I did was annoy 4D
> and waste my own time. But, yes, we absolutely need structs. It's a
> 50-year+ old feature and not having declarable, verifiable structures makes
> it *incredibly* hard to write a lot of sensible things in 4D. I'll stop,
> but you'e got my vote.  And, agreed, this is a task for the compiler - not
> the runtime interpreter.
4D Internet Users Group (4D iNUG)

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