Parenthesis should always be used with 4D's math operations as a way to force the order of operations.
If you do not use Parenthesis then you may find different values in compiled mode vs interpreted mode - For example: interpreted: 2+2^3=64 compiled: 2+2^3=10 This behavior has existed since at least 4D 2003... -Tim ********************************************************************** 4D Internet Users Group (4D iNUG) FAQ: http://lists.4d.com/faqnug.html Archive: http://lists.4d.com/archives.html Options: http://lists.4d.com/mailman/options/4d_tech Unsub: mailto:[email protected] **********************************************************************

