Parenthesis should always be used with 4D's math operations as a way to force 
the order of operations.

If you do not use Parenthesis then you may find different values in compiled 
mode vs interpreted mode -

For example:

interpreted: 2+2^3=64
compiled: 2+2^3=10

This behavior has existed since at least 4D 2003...

-Tim



**********************************************************************
4D Internet Users Group (4D iNUG)
FAQ:  http://lists.4d.com/faqnug.html
Archive:  http://lists.4d.com/archives.html
Options: http://lists.4d.com/mailman/options/4d_tech
Unsub:  mailto:[email protected]
**********************************************************************

Reply via email to