Hello, I seem to be having a brain-fart this morning regarding ALP.
I've designed a screen with two ALP objects. I need to make a change to the one ALP object in that I'm currently using a LONGINT array, which needs to be changed to a REAL array. I made all the necessary changes, and when I run the code.boom, 4D crashes. I validated the data is correct, and don't see anything wrong, however it consistently crashes 4D. If I switch the array back to the original LONGINT array, the screen runs again. Anyone seen this before? Thanks! Steve ********************************************************************** 4D Internet Users Group (4D iNUG) FAQ: http://lists.4d.com/faqnug.html Archive: http://lists.4d.com/archives.html Options: http://lists.4d.com/mailman/options/4d_tech Unsub: mailto:[email protected] **********************************************************************

