Hello,

I seem to be having a brain-fart this morning regarding ALP.

I've designed a screen with two ALP objects.  I need to make a change to the
one ALP object in that I'm currently using a LONGINT array, which needs to
be changed to a REAL array.

I made all the necessary changes, and when I run the code.boom, 4D crashes.
I validated the data is correct, and don't see anything wrong, however it
consistently crashes 4D.

If I switch the array back to the original LONGINT array, the screen runs
again.

Anyone seen this before?

Thanks!


Steve


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