Hi Justin,

Yes, this works perfectly, especially if you have third-party plugins that are 
not updated ;p

This setup uses the new Network Layer, which seems to me problem-free on Mac.  
Windows Server seems more problematic but can be reverted to Legacy Network 
Layer.  16.3 will be along momentarily, I hope, and fix remaining issues.

With new Network Layer you can also have a client-update hurdle (old client 
need Legacy to update Client), error -19019 or some such.

hth,

spencer

> On Nov 27, 2017, at 5:29 PM, Justin Leavens via 4D_Tech 
> <[email protected]> wrote:
> 
> I think I remember that this configuration on the Mac is okay, but I could
> use some confirmaiton: a 64-bit 4D Server (which enables me to use maximum
> RAM for cache) and 32-bit 4D client apps (because ALP isn't yet 64-bit
> compatible).
> 
> Are there any reasons why I would run into trouble with this configuration?
> I'm upgrading an old app that was most recently v12, and wouldn't really
> benefit from 64-bit at this point. As for the Arealist Pro limitation: I
> understand there's a 64-bit version of that coming, but if I don't need
> 64-bit on the client app then I see no reason to push for it.
> 
> Thanks for helping me clear my head on this.
> 
> 
> 
> --
> Sent from: http://4d.1045681.n5.nabble.com/4D-Tech-f1376241.html
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