Hi Justin, Yes, this works perfectly, especially if you have third-party plugins that are not updated ;p
This setup uses the new Network Layer, which seems to me problem-free on Mac. Windows Server seems more problematic but can be reverted to Legacy Network Layer. 16.3 will be along momentarily, I hope, and fix remaining issues. With new Network Layer you can also have a client-update hurdle (old client need Legacy to update Client), error -19019 or some such. hth, spencer > On Nov 27, 2017, at 5:29 PM, Justin Leavens via 4D_Tech > <[email protected]> wrote: > > I think I remember that this configuration on the Mac is okay, but I could > use some confirmaiton: a 64-bit 4D Server (which enables me to use maximum > RAM for cache) and 32-bit 4D client apps (because ALP isn't yet 64-bit > compatible). > > Are there any reasons why I would run into trouble with this configuration? > I'm upgrading an old app that was most recently v12, and wouldn't really > benefit from 64-bit at this point. As for the Arealist Pro limitation: I > understand there's a 64-bit version of that coming, but if I don't need > 64-bit on the client app then I see no reason to push for it. > > Thanks for helping me clear my head on this. > > > > -- > Sent from: http://4d.1045681.n5.nabble.com/4D-Tech-f1376241.html > ********************************************************************** > 4D Internet Users Group (4D iNUG) > FAQ: http://lists.4d.com/faqnug.html > Archive: http://lists.4d.com/archives.html > Options: http://lists.4d.com/mailman/options/4d_tech > Unsub: mailto:[email protected] > ********************************************************************** ********************************************************************** 4D Internet Users Group (4D iNUG) FAQ: http://lists.4d.com/faqnug.html Archive: http://lists.4d.com/archives.html Options: http://lists.4d.com/mailman/options/4d_tech Unsub: mailto:[email protected] **********************************************************************

