> Le 28 nov. 2017 à 02:06, Kirk Brooks via 4D_Tech <[email protected]> a > écrit : > > I still have a lingering sense that using pointers to variables imposes a > noticeable speed penalty on code execution time. It's an old sense.
Hi Kirk, thanks for that test. I had the same feeling that pointers are more and more fast. In the same kind of old belief, the "price to pay" to call a method in compiled mode is very low, but still passing a pointer parameter seems slower than other types of parameters. -- Arnaud de Montard ********************************************************************** 4D Internet Users Group (4D iNUG) FAQ: http://lists.4d.com/faqnug.html Archive: http://lists.4d.com/archives.html Options: http://lists.4d.com/mailman/options/4d_tech Unsub: mailto:[email protected] **********************************************************************

