Use the generate typing button. You can continue to create extra work for
yourself by hand crafting your compiler methods, but what was
necessary in v12 is no longer necessary in v16.

Try it, you'll like it.

On Sun, Feb 18, 2018 at 8:53 AM, Jörg Knebel via 4D_Tech <
[email protected]> wrote:

>
> > On 18 Feb 2018, at 18:47 AEDT, Stephen Shaw via 4D_Tech <
> [email protected]> wrote:
> >
> > I presume you have used the generate typing button in the compiler
> dialog.
>
> NO, I never used the “4D variable typing function” or what ever it is/was
> called and I’m with 4D since v2.
>
> All Compiler_definition-Methods are "hand-crafted"!
>
> Cheers
> Jörg
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-- 
Jim Dorrance
[email protected]
[email protected]
www.4d.dorrance.eu

PS: If you know of anyone that needs an experienced 4D programmer to add
energy and experience to their team, please let me know. I have
experience in many areas. Reasonable rates. Remote or Paris only.
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