Here's one: If you are using 4DWrite (not Pro), it won't work :) PB On Thu, 14 Jun 2018 at 15:54, Dave Nasralla via 4D_Tech < [email protected]> wrote:
> Hey All, > > We recently moved all our 4D apps to v16R6, partly to get ready for > the Macs going 64bit only. (I thought High Sierra was the last OS to > support 32bit, but Apple announced that the next OS, Mojave will still > support it - and be the last). > > Our 4D server is Mac as well, and now everything Mac is 64bit for us. > > We also have Windows clients. Is there any reason to not run 64bit > Windows on the client side (assuming my Windows clients have 64 bit > OS's)? Right now I deployed v16r6 on 32bit windows machines. > > Any thoughts or insights are welcome. > > dave > > -- > David Nasralla > Clean Air Engineering > ********************************************************************** > 4D Internet Users Group (4D iNUG) > FAQ: http://lists.4d.com/faqnug.html > Archive: http://lists.4d.com/archives.html > Options: https://lists.4d.com/mailman/options/4d_tech > Unsub: mailto:[email protected] > ********************************************************************** -- ************************************************* CatBase - Top Dog in Data Publishing tel: +44 (0) 207 118 7889 w: http://www.catbase.com skype: pat.bensky ************************************************* ********************************************************************** 4D Internet Users Group (4D iNUG) FAQ: http://lists.4d.com/faqnug.html Archive: http://lists.4d.com/archives.html Options: https://lists.4d.com/mailman/options/4d_tech Unsub: mailto:[email protected] **********************************************************************

