I am using an Apple supplied Developer ID installed in my keychain via Xcode.  
I reinstalled it and made sure it had the default setting (not trust) which got 
rid of the not self signed problem.
I then used the approach outlining the code that uses the shell script in the 
4D app bundle (sign app.sh) and LEP to code sign.
It still fails, but now I can examine stdout and stderr to uncover the details.
The shell script tries to sign all the sub components (up to 3 times) and fails 
on the following frameworks:
4DJavaScriptSystem. framework
4DJavaScriptCore.framework
Three attempts each.
This results in the code sign failure of the app.
I then removed the 2 frameworks and ran my method again. This time all the
Frameworks succeeded in code signing but the app itself still failed.

At this point, I am at a loss to continue. Any ideas?



Sent from my iPhone

> On Jul 23, 2018, at 11:06 AM, Timothy Penner via 4D_Tech 
> <[email protected]> wrote:
> 
> Are you using an apple provided certificate?  The error mentions self 
> signed...
> 
> -Tim
> 
> 
> 
> -Tim
> (sent from mobile)
> 
> 
> 
> On Jul 22, 2018 2:21 PM, donkoff via 4D_Tech <[email protected]> wrote:
> Thanks for the reply.
> 
> I tried what you provided.
> I get the following repeated many times: Warning: unable to build chain to
> self-signed root for signer "Developer ID Application: <mydeveloperid>
> 
> then when I try to verify I get
> /Users/donaldk/Desktop/FCAT folder/FCAT_Build/Final Application/FCAT.app:
> CSSMERR_TP_NOT_TRUSTED
> 
> so no luck yet.
> 
> 
> 
> 
> --
> Sent from: http://4d.1045681.n5.nabble.com/4D-Tech-f1376241.html
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