David, (not on v17) I've played around with large text, mostly for testing purposes. large texts (>150meg) - very easily cause massive slow downs when trying to append - can easily crash/hang 4D.
While the *limit* on text maybe 2gig (+/-) my experience is that you can not get anywhere near that and expect to be able to manipulate the text in any reasonable time. So.... whatever end strategy you use, I would suggest you place a limit on the size of the text and export (or whatever) at that point. Chip On Sat, 15 Sep 2018 10:40:24 +0000, Keith White via 4D_Tech wrote: > Building up a single big text thingy will have RAM (and eventually > potentially performance) issues if using straight string/text > concatenation for each iteration. Because each time you add > something to a string, a copy is made in RAM which is bound to lead > to memory fragmentation and a higher workload for garbage > collection. How significant is this? No idea. I've always avoided > building up super-massive text as a single thing. --------------- Gas is for washing parts Alcohol is for drinkin' Nitromethane is for racing ********************************************************************** 4D Internet Users Group (4D iNUG) Archive: http://lists.4d.com/archives.html Options: https://lists.4d.com/mailman/options/4d_tech Unsub: mailto:4d_tech-unsubscr...@lists.4d.com **********************************************************************