David,
(not on v17)
I've played around with large text, mostly for testing purposes.
large texts (>150meg) 
- very easily cause massive slow downs when trying to append
- can easily crash/hang 4D.

While the *limit* on text maybe 2gig (+/-) my experience is that you 
can not get anywhere near that and expect to be able to manipulate the 
text in any reasonable time.

So....
whatever end strategy you use, I would suggest you place a limit on the 
size of the text and export (or whatever) at that point.

Chip
On Sat, 15 Sep 2018 10:40:24 +0000, Keith White via 4D_Tech wrote:
> Building up a single big text thingy will have RAM (and eventually 
> potentially performance) issues if using straight string/text 
> concatenation for each iteration.  Because each time you add 
> something to a string, a copy is made in RAM which is bound to lead 
> to memory fragmentation and a higher workload for garbage 
> collection.   How significant is this?  No idea.  I've always avoided 
> building up super-massive text as a single thing.
---------------
Gas is for washing parts
Alcohol is for drinkin'
Nitromethane is for racing 
**********************************************************************
4D Internet Users Group (4D iNUG)
Archive:  http://lists.4d.com/archives.html
Options: https://lists.4d.com/mailman/options/4d_tech
Unsub:  mailto:4d_tech-unsubscr...@lists.4d.com
**********************************************************************

Reply via email to