Jim,

Your explanation shows greater understanding of the issue than mine does!

Regards,

Wayne



On Wed, 19 Sep 2018 at 09:54, Jim Crate via 4D_Tech
<[email protected]> wrote:
>
> Here’s the script I built to sign a built 4D app.  The xattr command will 
> strip all resource forks, so if your app depends on those it won’t run after 
> being signed. And you can’t sign the app if it contains resource forks. It 
> also runs a couple code signing verification commands after signing, and then 
> zips the signed app with the versioned app name specified in 
> CFBundleShortVersionString.
>
> You just have to set your built app name and the developer ID info in the 
> variables at the top (appPath, devID).  If you aren’t setting 
> CFBundleShortVersionString you’ll need to change the file zipping portion.
>
> If you create this script as something like sign_myapp.command, then you can 
> just double-click the file and it will open Terminal and run the script.
>
>
> #!/bin/bash
>
> cd "${BASH_SOURCE%/*}" || exit
> echo "current directory: `pwd`"
>
> devID="Developer ID Application: James Crate (ABCDEFGH)"
> appPath="./MyApp.app" # path to built application
>
> if [[ -d $appPath ]]
> then
>   echo "signing $appPath"
>   # clean up by removing file system extended attributes
>   xattr -cr "$appPath"
>
>   # sign application with developer signature
>   codesign --force --deep --verbose --sign "$devID" "$appPath"
>
>   # check code-signing
>   echo "checking signing"
>   spctl -av "$appPath"
>   codesign --verify -v "$appPath"
>
>   # zip with versioned name
>   versionedName=$(/usr/libexec/PlistBuddy "${appPath}/Contents/Info.plist" -c 
> 'Print CFBundleShortVersionString')
>   zipName="./${versionedName}.app.zip"
>   echo "zipping to ${zipName}"
>   rm "$zipName"
>   ditto -c -k --sequesterRsrc --keepParent "$appPath" "$zipName"
>   # ditto is what Finder uses for "Compress <file>"
> fi
>
>
>
>
> > On Sep 18, 2018, at 4:28 PM, Wayne Stewart via 4D_Tech 
> > <[email protected]> wrote:
> >
> > Jody,
> >
> > This is stolen from someone else (but I don't recall who)
> >
> > In Xcode go to prefs
> > choose accounts and add your developer account
> > click manage certificates
> > add a Mac development certificate
> >
> > Go to Keychain access
> > Look for the certificate named Mac Developer:
> >
> > Build your app with 4D (ignore their signing option on the last tab).
> >
> > Open the terminal and paste the following in:
> >
> > xattr -cr /Users/waynestewart/Documents/4D/4Vet/v17/4vet_Build/Final\
> > Application/4vet.app
> > codesign -s "Mac Developer: Wayne Stewart (JCGW7WMCVG)" -fvvvv
> > /Users/waynestewart/Documents/4D/4Vet/v17/4vet_Build/Final\
> > Application/4vet.app --deep
> >
> > It might work better if you put your own directory structure,
> > application name, and certificate details though.
> >
> > If you have three apps to sign you can just copy and paste all six
> > lines in at on go.  The terminal will run them sequentially.
> >
> > Regards,
> >
> > Wayne
> >
> >
> > On Wed, 19 Sep 2018 at 09:10, Jody Bevan via 4D_Tech
> > <[email protected]> wrote:
> >>
> >> I found out a new client upgraded their Macs to a later version of the OS 
> >> (High Sierra).
> >>
> >> Of course the MacOS app I sent them needs to get signed with an Apple 
> >> Certificate.
> >>
> >> I researched the 4D KnowledgeBase, read the tech note on doing it and it 
> >> seemed easy to use.
> >> I downloaded XCode from Apple.
> >> Built my Standalone application.
> >>
> >> Launched XCode - yike! the interface is very much different. So no 
> >> following the step by step instructions like I thought I would be able to 
> >> do.
> >>
> >> Does anyone have step by step instructions for signing a built app with 
> >> this version of XCode, or one similar to it they are willing to share?
> >>
> >> Otherwise I will be digging into the XCode documentation (where ever that 
> >> is) and trying to make sense of what I need to do.
> >>
> >> Thanks for your time…
> >>
> >> Jody
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