Jim, Your explanation shows greater understanding of the issue than mine does!
Regards, Wayne On Wed, 19 Sep 2018 at 09:54, Jim Crate via 4D_Tech <[email protected]> wrote: > > Here’s the script I built to sign a built 4D app. The xattr command will > strip all resource forks, so if your app depends on those it won’t run after > being signed. And you can’t sign the app if it contains resource forks. It > also runs a couple code signing verification commands after signing, and then > zips the signed app with the versioned app name specified in > CFBundleShortVersionString. > > You just have to set your built app name and the developer ID info in the > variables at the top (appPath, devID). If you aren’t setting > CFBundleShortVersionString you’ll need to change the file zipping portion. > > If you create this script as something like sign_myapp.command, then you can > just double-click the file and it will open Terminal and run the script. > > > #!/bin/bash > > cd "${BASH_SOURCE%/*}" || exit > echo "current directory: `pwd`" > > devID="Developer ID Application: James Crate (ABCDEFGH)" > appPath="./MyApp.app" # path to built application > > if [[ -d $appPath ]] > then > echo "signing $appPath" > # clean up by removing file system extended attributes > xattr -cr "$appPath" > > # sign application with developer signature > codesign --force --deep --verbose --sign "$devID" "$appPath" > > # check code-signing > echo "checking signing" > spctl -av "$appPath" > codesign --verify -v "$appPath" > > # zip with versioned name > versionedName=$(/usr/libexec/PlistBuddy "${appPath}/Contents/Info.plist" -c > 'Print CFBundleShortVersionString') > zipName="./${versionedName}.app.zip" > echo "zipping to ${zipName}" > rm "$zipName" > ditto -c -k --sequesterRsrc --keepParent "$appPath" "$zipName" > # ditto is what Finder uses for "Compress <file>" > fi > > > > > > On Sep 18, 2018, at 4:28 PM, Wayne Stewart via 4D_Tech > > <[email protected]> wrote: > > > > Jody, > > > > This is stolen from someone else (but I don't recall who) > > > > In Xcode go to prefs > > choose accounts and add your developer account > > click manage certificates > > add a Mac development certificate > > > > Go to Keychain access > > Look for the certificate named Mac Developer: > > > > Build your app with 4D (ignore their signing option on the last tab). > > > > Open the terminal and paste the following in: > > > > xattr -cr /Users/waynestewart/Documents/4D/4Vet/v17/4vet_Build/Final\ > > Application/4vet.app > > codesign -s "Mac Developer: Wayne Stewart (JCGW7WMCVG)" -fvvvv > > /Users/waynestewart/Documents/4D/4Vet/v17/4vet_Build/Final\ > > Application/4vet.app --deep > > > > It might work better if you put your own directory structure, > > application name, and certificate details though. > > > > If you have three apps to sign you can just copy and paste all six > > lines in at on go. The terminal will run them sequentially. > > > > Regards, > > > > Wayne > > > > > > On Wed, 19 Sep 2018 at 09:10, Jody Bevan via 4D_Tech > > <[email protected]> wrote: > >> > >> I found out a new client upgraded their Macs to a later version of the OS > >> (High Sierra). > >> > >> Of course the MacOS app I sent them needs to get signed with an Apple > >> Certificate. > >> > >> I researched the 4D KnowledgeBase, read the tech note on doing it and it > >> seemed easy to use. > >> I downloaded XCode from Apple. > >> Built my Standalone application. > >> > >> Launched XCode - yike! the interface is very much different. So no > >> following the step by step instructions like I thought I would be able to > >> do. > >> > >> Does anyone have step by step instructions for signing a built app with > >> this version of XCode, or one similar to it they are willing to share? > >> > >> Otherwise I will be digging into the XCode documentation (where ever that > >> is) and trying to make sense of what I need to do. > >> > >> Thanks for your time… > >> > >> Jody > >> ********************************************************************** > >> 4D Internet Users Group (4D iNUG) > >> Archive: http://lists.4d.com/archives.html > >> Options: https://lists.4d.com/mailman/options/4d_tech > >> Unsub: mailto:[email protected] > >> ********************************************************************** > > ********************************************************************** > > 4D Internet Users Group (4D iNUG) > > Archive: http://lists.4d.com/archives.html > > Options: https://lists.4d.com/mailman/options/4d_tech > > Unsub: mailto:[email protected] > > ********************************************************************** > > ********************************************************************** > 4D Internet Users Group (4D iNUG) > Archive: http://lists.4d.com/archives.html > Options: https://lists.4d.com/mailman/options/4d_tech > Unsub: mailto:[email protected] > ********************************************************************** ********************************************************************** 4D Internet Users Group (4D iNUG) Archive: http://lists.4d.com/archives.html Options: https://lists.4d.com/mailman/options/4d_tech Unsub: mailto:[email protected] **********************************************************************

