Hi Tim, I’ve only noticed this behavior on this particular structure. I’ve 
accepted it somewhat after I realized that most of the recent anomalies go away 
after restarting 4D. 

Thanks,

Robert 

Sent from my iPhone

> On Nov 17, 2018, at 7:11 PM, Tim Nevels via 4D_Tech <4d_tech@lists.4d.com> 
> wrote:
> 
> It’s just a 4D bug in how it handles deleting methods connected to objects.  
> It does a less than perfect job of handling this. Sometimes it does it right, 
> sometimes it screws up. Been this way for years in untold number of 4D 
> versions.

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