Hi Tim, I’ve only noticed this behavior on this particular structure. I’ve accepted it somewhat after I realized that most of the recent anomalies go away after restarting 4D.
Thanks, Robert Sent from my iPhone > On Nov 17, 2018, at 7:11 PM, Tim Nevels via 4D_Tech <4d_tech@lists.4d.com> > wrote: > > It’s just a 4D bug in how it handles deleting methods connected to objects. > It does a less than perfect job of handling this. Sometimes it does it right, > sometimes it screws up. Been this way for years in untold number of 4D > versions. ********************************************************************** 4D Internet Users Group (4D iNUG) Archive: http://lists.4d.com/archives.html Options: https://lists.4d.com/mailman/options/4d_tech Unsub: mailto:4d_tech-unsubscr...@lists.4d.com **********************************************************************