Hi Kirk,

Here are the links to the images that show what I’ve been working on with 
classes & objects,

https://postimg.cc/gallery/28ujrq1q8/ <https://postimg.cc/gallery/28ujrq1q8/>

— Chris

> On May 6, 2019, at 10:38 PM, Kirk Brooks via 4D_Tech <4d_tech@lists.4d.com> 
> wrote:
> 
> Hi Chris,
> I apologize for such a late response. I left on a road trip about the time
> you sent this and frankly forgot to get back to you. Your enthusiasm is
> infectious. And you describe some excellent applications. I haven't played
> with OBJECT SET LIST BY REFERENCE yet... Thank you for the tips.
> 
> And I completely agree about reviewing the whole menus thing. I work on
> some old projects with these insanely complicated schemes for menu bars and
> it is just so much wasted time and effort to accomplish so little. It was
> what was available 25 years ago but jeez I'm glad to be past that.
> 
> I wonder if you would elaborate on how you use [UI_class] and [UI_object]?
> I have played with the concept a little but I fear I am over complicating
> it to no good effect.
> 
> In addition to 4D POP David Adams and Cannon Smith shared some methods for
> creating constants with code. I was a little skeptical at first of this
> approach - writing a method to write an XLFF file for the constants but
> I've come to prefer it. Mainly because in that method I can comment what
> each constant is for. And once you do a couple of them it's quite easy.
> 
> In v15 I came to rely on constants for object property names. Just a great
> way to deal with the need for consistency. With native dot notation you can
> use them with [[brackets]] but I'm not as big a fan. On the other hand
> without them there is a real issue about ever changing a property name. Or
> a field name.
> 
> Of late I'm mucking around in v15. Looking forward to spending more time
> again in v17r5.
> -- 
> Kirk Brooks
> San Francisco, CA
> =======================
> 
> What can be said, can be said clearly,
> and what you can’t say, you should shut up about
> 
> *Wittgenstein and the Computer *
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