There's really no compelling reason if you're still on v16. 32-bit works fine. As Arnaud wrote things may be changing in the Fall with the next release of macOS. My guess is that some kind of virtualization will be required to run 32-bit stuff at that point.
Also, the 64-bit version of 4D v17 is a lot better than v16. > On May 23, 2019, at 1:35 AM, Tom Benedict via 4D_Tech <[email protected]> > wrote: > > That will ultimately be the compelling reason to move to 64-bit, but in the > meantime I can’t see any reason to make the move, especially since it would > require moving to 4DWritePro, which appears to be a massive undertaking. Am I > missing anything else if we stick to 32-bit 4D Remote? ********************************************************************** 4D Internet Users Group (4D iNUG) Archive: http://lists.4d.com/archives.html Options: https://lists.4d.com/mailman/options/4d_tech Unsub: mailto:[email protected] **********************************************************************

