Hello Keisuke and Timothy,

I have isolated things to a simple new structure "TestDB.4db" that has one 
method that calls a couple Win32API commands.

I downloaded the latest Win32API for Github and have placed it in the \Plugins 
directory next to this structure.  There is no \Win4DX directory for this test 
setup. 

On one Windows computer this structure shows up correctly in the 4D Explorer 
and is enabled - version 8.2.2.  When I execute code with the Win32API commands 
on this computer all is good. 

On the other Windows computer this structure shows up in the 4D Explorer, but 
is marked as Disabled - need to upgrade.

Both these computers have Microsoft Visual C++ redistributables installed.  X86 
and 64bit.

Both are using v16.3 Build 16.217894 32 bit.

One thing that might be associated is that when I compile the compiled 
structure is placed in a directory entitled "STR#  10135,18", instead of 
"Compiled Structure".  I had ignored this since I am seeing the Disabled state 
of the plugin in the interpreted database, but perhaps there is some string 
resource issue that might be causing this problem. So if anyone knows how to 
fix that issue, it may address the disabled plugin issue. 

Thank you,

David 

-----Original Message-----
From: Keisuke Miyako [mailto:[email protected]] 
Sent: August 21, 2019 7:58 AM
To: [email protected]; 4D iNug Technical <[email protected]>
Subject: Re: Win32API setup woes

license error is the default exception when a plugin call fails. the real cause 
could be anything.

first you should check in 4D's explorer that the plugin is loaded. if not, 
you'd get the licensing error.

maybe you are missing vc runtimes. maybe the architecture doesn't match. keep 
in mind that 4dx folders are not supported in 64bit since v12, and all 
platforms sine v14.




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