In my current environment, each developer works on a separate copy of a “Master" 4D structure. Periodically each developer runs the "Export structure file” command to export everything (methods, forms etc) to local disk. Then they compare those files using a diff tool (Examdiff in our case) against a folder full of files exported from the "master” copy of the 4D structure. The diff tool shows us what methods/forms/etc are different. The developer then uses that list as a guide and, with both the local 4D structure open and the “master” 4D structure open, copy/pastes or ‘moves’ the edits from local to master.
We would like to move this process to Github. I’ve tried, but have not been able to map the Git concepts to my existing process. Is anyone using Github with 4D in this way? If so, could you describe your workflow? BTW, I’ve read the Tech Note about 4D on Github, but it looks like it is focused on using Project Mod. I also read Thomas Maul’s post <https://forums.4d.com/Post/EN/30825681/1/30888856#30825682> about his component which will commit methods to Github. I’m also aware of Lutz Epperlein’s use of VC Framework. None of those matches my current workflow. Thanks for any help. Tom Benedict ********************************************************************** 4D Internet Users Group (4D iNUG) Archive: http://lists.4d.com/archives.html Options: https://lists.4d.com/mailman/options/4d_tech Unsub: mailto:[email protected] **********************************************************************

