Keith, > On Oct 6, 2021, at 3:03 PM, Keith Goebel via 4D_Tech <[email protected]> > wrote: > > Also, v17 had a severely bad habit of ignoring breakpoints after a short time > tracing code during development. I never did figure out what triggered it > (modifying code in a method currently being traced?). > The only solution to get breakpoints working again was to restart 4D.
I have seen this a lot and it continues in v18. Oddly, I never saw it in the v17 R releases. I think it is a memory issue. I find that the more forms and methods I have open, the sooner it happens. As you said, the only solution is to restart 4D. It was driving me nuts for a while, because I wouldn’t see a trace where it _had_ to happen. I found that if I put in a TRACE command, that still showed up. It was just the bullets that failed. That’s how I can tell it’s happening. Randy Kaempen Intellex Corporation ********************************************************************** 4D Internet Users Group (4D iNUG) New Forum: https://discuss.4D.com Archive: http://lists.4d.com/archives.html Options: https://lists.4d.com/mailman/options/4d_tech Unsub: mailto:[email protected] **********************************************************************

