Keith,

> On Oct 6, 2021, at 3:03 PM, Keith Goebel via 4D_Tech <[email protected]> 
> wrote:
> 
> Also, v17 had a severely bad habit of ignoring breakpoints after a short time 
> tracing code during development. I never did figure out what triggered it 
> (modifying code in a method currently being traced?).
> The only solution to get breakpoints working again was to restart 4D.


I have seen this a lot and it continues in v18.  Oddly, I never saw it in the 
v17 R releases.  I think it is a memory issue.  I find that the more forms and 
methods I have open, the sooner it happens.  As you said, the only solution is 
to restart 4D.

It was driving me nuts for a while, because I wouldn’t see a trace where it 
_had_ to happen.  I found that if I put in a TRACE command, that still showed 
up.  It was just the bullets that failed.  That’s how I can tell it’s happening.


Randy Kaempen
Intellex Corporation
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