Hi,
I decided to try some draw(2) exploration and I'm not getting what I
expected from alpha blending.
If I apply alpha to RGB24 images they change as expected but if I use
RGBA32 images and try to apply alpha it's going weird on me (or I am
weird on it).
If I apply setalpha(DRed, 0x7F) and then draw() it to screen instead of
being less red it goes blue!
I've posted some sample code and the outputs at
http://maht0x0r.blogspot.com/2009/03/o-that-way-madness-lies.html
Any explanations would hopefully be illuminating.
matt