Hi,

I decided to try some draw(2) exploration and I'm not getting what I expected from alpha blending.

If I apply alpha to RGB24 images they change as expected but if I use RGBA32 images and try to apply alpha it's going weird on me (or I am weird on it).

If I apply setalpha(DRed, 0x7F) and then draw() it to screen instead of being less red it goes blue!

I've posted some sample code and the outputs at
http://maht0x0r.blogspot.com/2009/03/o-that-way-madness-lies.html

Any explanations would hopefully be illuminating.

matt

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