Don't know where the best place to do these sorts of simple mods are,
but I'd like a copy of the changes when you get the time.

     -eric

On Fri, Nov 27, 2009 at 12:02 PM, Paul Lalonde <[email protected]> wrote:
> Yes.  It's a mod to devdraw that re-interprets mouse-down to mean "read the 
> virtual buttons" and passes those along.  The hardest part is adjusting the 
> "landing zone" for the buttons - it turns out thirds isn't where I click :-)
>
> It would be a good job throughout the desktop if I could figure out how to 
> suppress delivery of the real button clicks (filter them out of the desktop 
> event queue), but I've not managed that yet.
>
> Paul
>
> On 2009-11-27, at 8:35 AM, Eric Van Hensbergen wrote:
>
>> Proper acme chords?  I futzed with it before with the previous apple mice 
>> and couldn't get it to work.  This with the new multitouch mice?
>>
>>    -Eric
>>
>> Sent from my iPhone
>>
>> On Nov 26, 2009, at 1:58 AM, Paul Lalonde <[email protected]> wrote:
>>
>>> I wound up with one of these today, and I just had to mess with it enough 
>>> to get chording working through the multi-touch interfaces.  I have no idea 
>>> how it behaves  on a trackpad, but the top 20% of my magic mouse is now 3 
>>> separate buttons with reasonable tapping and chording behaviour.  I can tar 
>>> up my new devdraw for anyone who cares.
>>>
>>> I had to make a small change to the build system required to make this work 
>>> as well.  I had to add a -F/System/Library/PrivateFrameworks to the 9l 
>>> script - where's the right place to do this for a single project?
>>>
>>> Paul
>>>
>>>
>>
>
>
>

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