Don't know where the best place to do these sorts of simple mods are,
but I'd like a copy of the changes when you get the time.
-eric
On Fri, Nov 27, 2009 at 12:02 PM, Paul Lalonde <[email protected]> wrote:
> Yes. It's a mod to devdraw that re-interprets mouse-down to mean "read the
> virtual buttons" and passes those along. The hardest part is adjusting the
> "landing zone" for the buttons - it turns out thirds isn't where I click :-)
>
> It would be a good job throughout the desktop if I could figure out how to
> suppress delivery of the real button clicks (filter them out of the desktop
> event queue), but I've not managed that yet.
>
> Paul
>
> On 2009-11-27, at 8:35 AM, Eric Van Hensbergen wrote:
>
>> Proper acme chords? I futzed with it before with the previous apple mice
>> and couldn't get it to work. This with the new multitouch mice?
>>
>> -Eric
>>
>> Sent from my iPhone
>>
>> On Nov 26, 2009, at 1:58 AM, Paul Lalonde <[email protected]> wrote:
>>
>>> I wound up with one of these today, and I just had to mess with it enough
>>> to get chording working through the multi-touch interfaces. I have no idea
>>> how it behaves on a trackpad, but the top 20% of my magic mouse is now 3
>>> separate buttons with reasonable tapping and chording behaviour. I can tar
>>> up my new devdraw for anyone who cares.
>>>
>>> I had to make a small change to the build system required to make this work
>>> as well. I had to add a -F/System/Library/PrivateFrameworks to the 9l
>>> script - where's the right place to do this for a single project?
>>>
>>> Paul
>>>
>>>
>>
>
>
>