A well established example for direct rendered frame support is the SHM 
extension of X11. There you can create a shared memory in your application and 
render directly into this. Afterwards you switch buffers without any transfer 
of image data. The image is directly rendered on the screen if the application 
and the display rest on the same computer. In X11 this results in a great 
performance gain cause you don't have to invoke X11 for each drawing primitive 
and you don't have to transfer the image data when the image is ready.

libSDL uses a similar approach.

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